Skip to main content

Primary Research


At the beginning of 1990's the development in the field of virtual reality became much stormier and the term Virtual Reality itself became extremely popular. We can hear about Virtual Reality nearly in all sort of media, people use this term very often and they misuse it in many cases too. The reason is that this new, promising and fascinating technology captures greater interest of people than e.g., computer graphics. The consequence of this state is that nowadays the border between 3 dimensional computer graphics and Virtual Reality becomes fuzzy (Mazuryk, Gervautz 1996). 

Comments

Popular posts from this blog

WELCOME MESSAGE

Hello Everyone,                    My name is Kabir Jhamnani, I am seventeen years old and I am from Hyderabad India. I have come to Leicester UK for my Degree in Computer Science (BSc). My hobbies are to swim and watch movies. I like knowing facts about about new technologies. I have a lot of interests in sports, I am a swimmer and have participated in many competitions.   

Reflect on Research experience

At the end of my research I had gained a lot of knowledge about Virtual Reality such as about the history and application. I feel that this technology has a lot of scope in future in all the aspects such as in professional occupations, education and gaming. This technology would build one more virtual world where everyone would live in their own graphic character in this world. VR has a number of advantages but I also found out that it has many disadvantages also.

HISTORY OF VIRTUAL REALITY

• Sensorama – in years 1960-1962 Morton Heilig created a multi-sensory simulator. A prerecorded film in color and stereo, was augmented by binaural sound, scent, wind and vibration experiences. This was the first approach to create a virtual reality system and it had all the features of such an environment, but it was not interactive. • The Ultimate Display – in 1965 Ivan Sutherland proposed the ultimate solution of virtual reality: an artificial world construction concept that included interactive graphics, force-feedback, sound, smell and taste. • The Sword of Damocles– the first virtual reality system realized in hardware, not in concept. Ivan Sutherland constructs a device considered as the first Head Mounted Display (HMD), with appropriate head tracking. It supported a stereo view that was updated correctly according to the user’s head position and orientation. • GROPE – the first prototype of a force-feedback system realized at the University of North Carolina (UNC) ...