Virtual reality (VR) is also known as Virtual
Environment (VE) which basically means Real time interactive graphics with 3 dimensional models that is combined with a display technology which gives the user the
immersion in the model world and direct manipulation (Fuch 1992), occupations
such as architecture, engineering and interior designing would be difficult to
imagine without graphical workstations. This essay will mainly talk about the
history of virtual reality, future development possible on this topic, advantages
and disadvantages of VR.
As a start-up growing at hyper speed, Oculus VR recognized it was at risk of losing its inherent cultural traits: a closely knit team of equal intellectuals, where constant chatter and close proximity kept ideas flowing and colliding constantly, sometimes literally sticking to walls, as new prototypes spilled continuously out of 3D printers. And all of this happened while a telepresence robot digitally connected one Oculus engineer working in Dallas to team members in California. Their existing space was not working for them. Furnished with rigid, linear benching, conversations were constrained, conducted standing up, or leaning over others. Product Lead Joe Chen was frustrated that it didn’t really foster the right kind of interaction; “accidental collaborations” that happen spontaneously were too infrequent. There weren’t enough spots for quiet conversations, either. He wanted to enhance the connectivity and impromptu discussions that are inherent to the company’s success. They also...
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