Skip to main content

INTERESTING FACTS ABOUT VR


  • Travel companies are using virtual reality to allow customers to visit places and determine if they wish to visit in real life.
  • Although virtual reality can be used for gaming, it is also becoming popular for other purposes such as allowing a person to feel as if they are in a virtual reality documentary.
  • Virtual reality is being used in health care. It allows medical students to practice dangerous procedures and gain experience without actually operating on a human. It can also help surgeons determine the best point of entry for surgeries.
  • Scientists with NASA can use virtual reality to enable robot arms in space to perform gestures that are being done on earth with an operator.
  • Militaries are now using virtual reality to train soldiers in ways that will help better prepare them when they are actually deployed in combat.
  • Oculus VR is a company that launched a Kickstarter project to release virtual reality goggles in the 2010s. Their goggles brought a lot of interest to virtual reality after many years of not a lot of interest by industry or consumers.
  • With the use of Oculus, people are able to travel via virtual reality without actually having to pack, fly, and spend the money on a real trip.
  • Virtual reality can be used to simulate a number of experiences and enhance them.
  • Facebook purchased Oculus VR for $2 billion in 2014.
  • There are more than 230 companies working on virtual reality products.
  • Facebook is estimated to have more than 400 employees working on developing VR. Other companies known to have VR in development include Samsung, Sony, Microsoft, Amazon, Apple, and Google.
  • Movies and sports and other events will be viewable in VR as technology continues to advance.
  • Virtual reality has been added to some theme park roller coasters since 2015.
  • There are five individuals that have contributed greatly to the title virtual reality including Morton Heilig, Myron Krueger, Ivan Sutherland, Douglas Engelbart, and Jaron Lanier.


Comments

Popular posts from this blog

Reflection on my software skills

I would like to talk about my software skills, in my secondary school I had started learning programming which started with Visual basic and HTML. I  had also learned how to edit a photograph using Photoshop. Once I was done with my schooling I stared learning C and C++, I have also done a course in basics of Ethical Hacking using Kali Linux. In my first semester at DMU I learned how to create and develop a website using Wix and finally I have started learning basic python programming language. 

Change of my topic

I have changed my research topic to ' Development of VR (virtual reality) and AR (augmented reality). The reason of change of my topic is because I had selected development of smartphones but I feel the smartphones are developed enough to carry out all the basic and smart works. Development of VR and AR are one of the main topics in IT and also I would give a lot of information from my research and would learn about the new technologies, that's the reason I have changes my topic.

FUTURE OF VR TECHNOLOGY

Oculus' virtual reality ambitions extend well past  standalone headsets . In a talk at Oculus Connect 5, the company's Michael Abrash updated his predictions for the future of VR headset technology. Most notably, he sees an end to the  bulky headsets  that define the experience today. Pancake lenses (already in use with interchangeable lens cameras) could slim down headsets or lead to ultra-wide fields of view, but the real star may be  waveguide displays , where light bounces down extremely thin glass plates. You could see VR headsets that are scarcely thicker than glasses, with images that are as wide as you need. Abrash showed a concept drawing (this isn't a hint at a future product, he stressed) for a headset that would make your Rift or Go look positively ancient, although he wouldn't predict just when you might see such a device. You would also see augmented reality glasses that are "socially acceptable,"