Skip to main content

INTERESTING FACTS ABOUT VR


  • Travel companies are using virtual reality to allow customers to visit places and determine if they wish to visit in real life.
  • Although virtual reality can be used for gaming, it is also becoming popular for other purposes such as allowing a person to feel as if they are in a virtual reality documentary.
  • Virtual reality is being used in health care. It allows medical students to practice dangerous procedures and gain experience without actually operating on a human. It can also help surgeons determine the best point of entry for surgeries.
  • Scientists with NASA can use virtual reality to enable robot arms in space to perform gestures that are being done on earth with an operator.
  • Militaries are now using virtual reality to train soldiers in ways that will help better prepare them when they are actually deployed in combat.
  • Oculus VR is a company that launched a Kickstarter project to release virtual reality goggles in the 2010s. Their goggles brought a lot of interest to virtual reality after many years of not a lot of interest by industry or consumers.
  • With the use of Oculus, people are able to travel via virtual reality without actually having to pack, fly, and spend the money on a real trip.
  • Virtual reality can be used to simulate a number of experiences and enhance them.
  • Facebook purchased Oculus VR for $2 billion in 2014.
  • There are more than 230 companies working on virtual reality products.
  • Facebook is estimated to have more than 400 employees working on developing VR. Other companies known to have VR in development include Samsung, Sony, Microsoft, Amazon, Apple, and Google.
  • Movies and sports and other events will be viewable in VR as technology continues to advance.
  • Virtual reality has been added to some theme park roller coasters since 2015.
  • There are five individuals that have contributed greatly to the title virtual reality including Morton Heilig, Myron Krueger, Ivan Sutherland, Douglas Engelbart, and Jaron Lanier.


Comments

Popular posts from this blog

WELCOME MESSAGE

Hello Everyone,                    My name is Kabir Jhamnani, I am seventeen years old and I am from Hyderabad India. I have come to Leicester UK for my Degree in Computer Science (BSc). My hobbies are to swim and watch movies. I like knowing facts about about new technologies. I have a lot of interests in sports, I am a swimmer and have participated in many competitions.   

Reflect on Research experience

At the end of my research I had gained a lot of knowledge about Virtual Reality such as about the history and application. I feel that this technology has a lot of scope in future in all the aspects such as in professional occupations, education and gaming. This technology would build one more virtual world where everyone would live in their own graphic character in this world. VR has a number of advantages but I also found out that it has many disadvantages also.

HISTORY OF VIRTUAL REALITY

• Sensorama – in years 1960-1962 Morton Heilig created a multi-sensory simulator. A prerecorded film in color and stereo, was augmented by binaural sound, scent, wind and vibration experiences. This was the first approach to create a virtual reality system and it had all the features of such an environment, but it was not interactive. • The Ultimate Display – in 1965 Ivan Sutherland proposed the ultimate solution of virtual reality: an artificial world construction concept that included interactive graphics, force-feedback, sound, smell and taste. • The Sword of Damocles– the first virtual reality system realized in hardware, not in concept. Ivan Sutherland constructs a device considered as the first Head Mounted Display (HMD), with appropriate head tracking. It supported a stereo view that was updated correctly according to the user’s head position and orientation. • GROPE – the first prototype of a force-feedback system realized at the University of North Carolina (UNC) ...