VIRTUAL REALITY
Virtual
reality (VR) is also known as Virtual Environment (VE) which basically means
Real time interactive graphics with 3D models that is combined with a display
technology which gives the user the immersion in the model world and direct
manipulation (Fuch 1992), occupations such as architecture, engineering and
interior designing would be difficult to imagine without graphical
workstations. This essay will mainly talk about the history of virtual reality,
future development possible on this topic, advantages and disadvantages of VR.
The
main idea of virtual reality had started in 1929 and since then there have been
a number of developments that took place in this technology. A simple
mechanical flight stimulator which was developed by Edward Link to train the
pilots at stationary (Sherman R.W. Craig A.B. 2003). Which was the first step
towards the technology virtual reality, then Morton Heilig in 1956 had created
a multi-sensory simulator, it was a pre-recorded film in stereo and colour and
also added with scent, wind, binaural sound, and vibration experiences which
was called Sensorama (Sherman R.W. Craig A.B. 2003). After that there were a
number of developments such as the Ultimate Display (1965) by Ivan Sutherland
and Videoplace (1975) by Myron Krueger. Then came Augmented
Reality(AR) which was one of the biggest development in VR, AR is a technology
that presents a virtual world which enriches rather that replacing the real
world (Mazuryk T. Gervautz M. 1996). VR can be used at an important tool in
number of places, both in professional field as well as entertainment such as
VR are used in stimulators which are for entertainment and can also be used for
training pilots, car drivers, it can also be used in education so that the
students can virtually experience whatever they learn which makes it more
effective for them and it can also be used in gaming for entertainment which has
completely changed the face of gaming (Satava R.M. 1996).
VR is an excellent
technology that has a number of advantages, however this technology also has
some disadvantages also such as people start staying in a virtual world more
than real which could affect his social and mental health, people start
experiencing headache, blurred vision, visual fatigue and difficulty in
focusing being in a virtual environment for a long time (Griffin J.; Lewis C.H.
(1997)). In conclusion, VR is a positive technology that can change the way of
living of a person, making it easier and safer. People can now do the thing
they dream, visit places without actually travelling which make is more cost
efficient
REFERENCING
- Latta J.N.; Oberg D.J. (January 1994) A conceptual virtual reality model [Online] Available on: https://ieeexplore.ieee.org/abstract/document/250915/authors#authors accessed 1st February 2019
- Sherman R.W. Craig A.B. 2003 (2003) Book of understanding virtual reality [Online] Available on: https://bit.ly/2MNrw1D accessed 1st February
- Mazuryk T.; Gervautz M. (1996) Virtual Reality https://www.cg.tuwien.ac.at/research/publications/1996/mazuryk-1996-VRH/TR-186-2-96-06Paper.pdf accessed 1st February 2019
- Winn W. (1993) A Conceptual Basis for Educational Applications of Virtual Reality [online] available on: http://www.citeulike.org/group/860/article/500383 accessed on 1st February 2019
- Satava M.R. (1995) Medical applications of virtual reality [online] available on: https://link.springer.com/article/10.1007/BF02257178 accessed on 1st February 2019
- Griffin J.; Lewis C.H. (1997) book of Virtual reality in neuro- psycho-physiology [online] available on: https://bit.ly/2WAUTJ8 accessed 1st February 2019
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