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Continuation Of The Main Body


After that there were a number of developments such as the Ultimate Display (1965) by Ivan Sutherland and Videoplace (1975) by Myron Krueger. Then came Augmented Reality(AR) which was one of the biggest development in VR, AR is a technology that presents a virtual world which enriches rather that replacing the real world (Mazuryk T. Gervautz M. 1996). VR can be used at an important tool in number of places, both in professional field as well as entertainment such as VR are used in stimulators which are for entertainment and can also be used for training pilots, car drivers, it can also be used in education so that the students can virtually experience whatever they learn which makes it more effective for them and it can also be used in gaming for entertainment which has completely changed the face of gaming (Satava R.M. 1996).

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WELCOME MESSAGE

Hello Everyone,                    My name is Kabir Jhamnani, I am seventeen years old and I am from Hyderabad India. I have come to Leicester UK for my Degree in Computer Science (BSc). My hobbies are to swim and watch movies. I like knowing facts about about new technologies. I have a lot of interests in sports, I am a swimmer and have participated in many competitions.   

Reflect on Research experience

At the end of my research I had gained a lot of knowledge about Virtual Reality such as about the history and application. I feel that this technology has a lot of scope in future in all the aspects such as in professional occupations, education and gaming. This technology would build one more virtual world where everyone would live in their own graphic character in this world. VR has a number of advantages but I also found out that it has many disadvantages also.

HISTORY OF VIRTUAL REALITY

• Sensorama – in years 1960-1962 Morton Heilig created a multi-sensory simulator. A prerecorded film in color and stereo, was augmented by binaural sound, scent, wind and vibration experiences. This was the first approach to create a virtual reality system and it had all the features of such an environment, but it was not interactive. • The Ultimate Display – in 1965 Ivan Sutherland proposed the ultimate solution of virtual reality: an artificial world construction concept that included interactive graphics, force-feedback, sound, smell and taste. • The Sword of Damocles– the first virtual reality system realized in hardware, not in concept. Ivan Sutherland constructs a device considered as the first Head Mounted Display (HMD), with appropriate head tracking. It supported a stereo view that was updated correctly according to the user’s head position and orientation. • GROPE – the first prototype of a force-feedback system realized at the University of North Carolina (UNC) ...